An AR application developed during my PTC internship, enhancing Human-Robot Interaction by visualizing robotic sensor data in Augmented Reality. This project emphasizes usability in advanced control systems through AR integration.
A custom-built device that visualizes magnetic fields in Augmented Reality. Using AR, microcontrollers, and sensors, it transforms abstract physics into an engaging educational tool, giving students the superpower to see the invisible.
A pneumatic VR haptic interface allowing users to grasp virtual objects of varying shapes. Published in the CHI workshop on sustainable haptics, this project blends research with practical VR solutions.
A multiplayer, co-localized AR game where users create Japanese Zen Gardens. Utilizing Azure Remote Rendering, it enables real-time collaboration with high-quality models rendered seamlessly.
An educational VR application that shrinks students to the atomic level to manipulate electrons and protons, offering a unique view of electromagnetic fields. This project creates immersive, educational VR experiences.
An XR+AI app for exploring 6-dimensional latent spaces of a Variational Autoencoder. By integrating machine learning with spatial computing, it demonstrates XR design and development's potential.
An Augmented Reality app turning the Hololens 2 into a MIDI controller for unique music creation. This project merges music production with AR for innovative musical tools.
An Augmented Reality app turning the Hololens 2 into a MIDI controller for unique music creation. This project merges music production with AR for innovative musical tools.
A webXR app allowing users to place persistent GIFs at VPS wayspots, creating a shared social canvas. Runner-up in Niantic’s VPS for Web challenge, it combines WebXR with API integration.
A relaxing AR drawing app that won the “Icarus” award at Sunhacks 2021 Hackathon. This project showcases fun, engaging AR applications.
A data visualization tool offering a new perspective on the early COVID pandemic through Augmented Reality. This project uses AR for impactful data storytelling.
A custom-built 3D game engine in C# created for a game engine development course. The video showcases an Air hockey game with custom enemy AI, highlighting my skills in game engine development and AI programming.
A Wrist-worn Device for Pneumatic Haptic Proxies - Touching Virtual Objects
Mason Manetta, Frank Wencheng Liu, Gideon Kamau, Andrew Olson, Austin Jeltes, Jack Haehl, Byron Lahey, Robert LiKamWa, CHI Workshop on Sustainable Haptics 2022